Fishing Planet is a one of a kind, genuinely lifelike online first-person multiplayer fishing simulator developed by people who LOVE to fish, and who were tired of not having a game that would live up to the expectations of that avid fishing enthusiast passion! Choose your gear, hone your skills, and catalog your trophy fish, all in the most lifelike fishing experience ever created in a video game.Įverything started with a small 5-man team distributed between New York and Kyiv (Ukraine) and understanding that aside from a rare few gems, there were no decent fishing games created over the whole 30-year history of game development, and none of them offered multiplayer tournaments to allow people to compete against friends or other users from all over the world. For example, the TuckTec can be set up in around 3 minutes as it is an origami style kayak. Origami kayaks are normally a lot faster to set up than frame folding kayaks. Most folding kayaks take anywhere from 3 to 15 minutes to set up depending on the design of the kayak. Fishing Planet is the most incredible fishing experience ever delivered to your living room.įrom the artificial intelligence of the fish, to the virtual reality glasses, this is the game that anglers have been waiting for. Finally, you will want to consider how long it takes to set up the kayak. Fishing at home on computer or game consoles has never really been able to mimic the experience that we get from actually being on the water.
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Give the old mansion a complete makeover! Show off your designer skills by furnishing and decorating the kitchen, hall, orangery, and other house areas, including the garage! Thousands of design options will give you maximum freedom to explore your creativity, change designs any time you want, and eventually create your dream house!
![]() If your model color looks a bit washed out make sure your Albedo is set to sRGB. ![]() Here are a couple of tips to spot color space issues in your textures: Toolbag usually handles this for you, but it's also been known to mess up every know and then. There's an sRGB toggle for this in the texture window. ![]() Some game engines handle this automatically, but others like UE4 for instance give you the power of choice and may need some maps to be manually edited, as unknown textures default to sRGB. As a general rule, textures that represent a math operation, such as normal or roughness maps will need to be loaded in Linear space, while textures with color information such as base color/albedo or specular maps will need to be loaded in sRGB/Gamma space. In your PBR scenes, specific textures need to be loaded either in Linear or sRGB color space. Doing this ensures that the camera will orbit nicely around the model instead of wandering off randomly. You can do this by selecting the mesh and pressing Ctrl + F. If you're going to export the model as a Marmoset View scene to be viewed online, make sure you center the camera on the model first. |
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